After having played the demo however I was sold. Not being a fan of first person shooters I was very hesitant to play this game. I recommend this to any fan of the author, of survival horror, of having the crap scared out of you. And you'll find it tremendously effective.
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Think of birds just learning how to use theirs. And this is probably what it would be, if you or I woke up tomorrow with wings. And while you can go forwards, you're not being propelled. You hop, keeping that active, and for 2 seconds in the air to another 2 to ready it for another bout, meaning you can fall and "catch yourself" if it's far enough down, you. This one is one of my favorites, as well as a different take on it. I've seen a lot of different takes on that. Those are also sometimes done with the, sparsely allowed, wisely leaving us wanting more, Flight. Haste: speeds you up, necessary for some of the occasional, and relatively seldom overly obnoxious, jumping puzzles. They use Mana, which regenerates over time. Some are boosts, others are attacks, others defense. And this, like System Shock 2, has you using the two options in tandem. You dual-wield one of these, in your left hand, with one of the spells in your right. You have to keep it pressed, then point, then let go. And the Scythe of the Celt, which can separate a soul from a mortal shell. It's alive on my hand, like Half-Life! Only way creepier. Don't hit too close to yourself, it'll hurt you, too. And you cannot run out of munitions for it. It may seem too powerful, even for the delay. Arcs in flight, so it can't go more than maybe 20 meters ahead of you and/or up. It takes maybe a second between pressing the trigger and it firing. You can charge it up, by holding it down. It's really effective against a number of them. The Tibetan War Cannon: Cold: freeze small patches of water, slow and harm enemies. When you get it, you're in a level that has a lot of open areas where it's useful. It's straight-up the Redeemer from Unreal Tournament '99. A speargun with zoom, which can be charged with your lightning. Those, by the way, you light with your fingers, using pyrokinesis. You can use both barrels at the same time. Oh, and they have alternate ammo of silver and phosphorous. The ones it does have, are awesome and, like almost everything in this, varied whilst aiding and fitting the thick atmosphere. And consider using the easiest of the three difficulty settings. When they surround you, that gets ridiculous. Enemies can stagger you, especially if they're using melee.
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Strafe, keep your distance, never stop moving, let the projectiles fill the air. You'll wanna approach this like one of those. It does go back and forth between that genre, and, well, diving into the lore. 1's respect for what you'll acquire to use in the fight, this, by and large, avoids the standard FPS clichés and traits. Too much is told, not shown, and we don't see firsthand what happened before. And still no subtitles, and yet so few of them spoken.
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At least it's a third-person one, with cuts and angles, not you merely looking at a gardener, maid or groundskeeper, who is likely to be murdered soon, expositing, and maybe granting you passage. where you move for 5 seconds before one cutscene gives way to the next. It's the worst, with explaining what you've got on you, in the opening.
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And where those are all exploration and investigation, this is fast-paced, and this element bogs you down. Of course, that does bring up that this isn't a pure action-adventure like those are. And they are heavy, they aren't in the style that people actually talk, and they play a lot of stuff close to the chest. Having not played Jericho, not taken in a word written by him short of Arabat(the initial of that series, both of them titled that), and only watched Hellraisers 1, 2, 5 and 6(yes, I'm one of the lucky ones to have steered clear of most of the sequels), Candyman 1-3 as well as Dread, I base what I say about him, not to mention Lovecraft, on cultural osmosis. The detail, background, world-building, length, how gruesome it gets, the beings, the events, etc. Clive Barker's works makes sense for two mediums more than the rest: books and video-games(this has been said to read like one, whilst being a novel). Four cruel siblings who won't leave alone their one brother. Returning to Ireland, though it may be a bad idea.